It adds numerous ne Bloodlines: Rare Vampires. Created by thesniperdevil. This mod removes regular Vampire Lord and Strigoi ghoul kings generals from the recruitment pool, encouraging you to use Master Necromancers until you decide to use your own powerful legendary lords and Bloodline vampires. Region Trading. Created by Vanishoxyact. This mod adds a new UI which provides a basic version of region trading. Functionality currently includes purchasing and gifting of regions.
The main reason this mod was added was to allow the player to obtain regions which have been taken by friendly AI f Clandestine Aid. Created by Un Poisson Rouge. Normal traits extended. This mod adds a layer of gameplay adding more ranks to most gainable Lord and hero traits and making them significantly more powerful and meaningful.
Rebanner II. Created by Wallets. This mod reworks banners to make them more interesting to use. High Elves crafting - Anvil of Vaul 2 - Check description. Created by SorcererSupreme. I will not be updating any of my mods anytime soon, you are welcome to update and reupload them if you want.
Created by ihKu Created by Hate Criminal. Realistic Flight - Vanilla Flying units. Created by Schmiki. Created by Pluumer. I went through every roster and checked in campaign for unique units, and increased the speed of all I found, but there is a ch Created by OldSkoolMatt.
Tier 4 Minor Settlements 2. Created by Mazz. If you are playing with an overhaul, like Grimhammer, or a fa Created by Brosheezi.
This mod is now updated for the Something and the Something Else. This mod creates several new climate categories for both the Mortal Empires and Vortex campaigns 24 in total expanding upon the original ten found in the vanilla game.
Each factio Battle Chants. Created by Boo! More Naval Movement Range - Updated. Created by Decomposed. Will be taken down once Tetoa updates it. Created by TheLoneCenturion. UI Modding Framework. This mod adds a whole framework allowing the possibility of creating custom user interfaces within mods. Creating UI's within mods is notoriously difficult which results in very few, if any mods utilizing them.
This framework unlocks this possibility by pr Created by hooveric. Updated for Beastmen Check List 1. Marauder bug 2. Angrund ancestors bug this may not be fixed. Empire generals, Dwarf lords and many more generic lords icons and models will be rolled back.
About Hooveric Reskin. Mask for Settra. Created by ve. This is just an small mod that gives Settra a Mask, Chestplate and changes his unit card. Settra does not serve! Settra rules! Make sure to also check out this mod if you want another faction leader reskin. King Louen Reskin. Created by The Smellz. Created by Black Rabbit. The Update to this mod is here! Update 5. High Elves Hair. Created by Adopotato. Created by [HN].
B anner O verhaul II replace all banners, unit icons, faction names and faction selection screen. Faction dependent loading screens. Created by SigmaP. At first I made this little mod for myself, but I'm sure some people here will appreciate some new loading screens. Update : now almost all of the legendary lords have unique loading screens, and I even made a little montage which allowed me to use port Better LL Unit Cards.
Created by Albannach. I won't be updating this mod any longer. I'll leave the mod up, feel free to update it yourself and upload it here. Created by AtticNote. Faction Unit Cards II. Created by Spartan VI. Created by kelstr. Hey Guys, This mod changes both the Vortex map and the Mortal Empires map to a much darker and grittier Warhammer experience.
If you have UI Unit Markers. Created by Caligula. Expanded Event Art Compilation. Created by GunKing. These illustration expansions have NOT replaced all of the original vanilla art assets, they exist alongside each o GCCM: Main mod.
Created by Maruka. Created by Frodo Skip Intro Logos. Created by DaTroll. Faster End Turn Camera. Simple mod to speed up the camera used to move around the map during the end turn phase, as I found it was too slow. Should be compatible with every other mod, unless it also changes this camera. Save game compatible. If you would also like a high Sensei's - Lore Friendly Climates Graphic-add-on. Created by SenseiJT Lore friendly climate graphical add on - updated for latest patch.
I created most of these from scratch and with other assets from the game. Sadly most of them have been used in other mods without my permission. I guess the workshop is fair game.
Varied Monsters Compilation. Legendary Lore. Created by FrostyDemise. Useful for: removing initial campaign slog; more replay value with a favorite faction; adding spice and freedom when it comes to building options early on; or simply to make Created by Scicotheron.
Created by Cpecific. Expanded Event Art Compilation Vol. In some cases, Recruit Defeated Legendary Lords. Created by Militus Immortalis. This works b This mod sets up trade routes at the start of the campaign between Old World factions and their colonies. Created by Green Raven. All credit to bigsur! This mod tones down the bloodbath to something more believable One Button Respec Updated! Here is a mod that adds a single button to the character UI to fully respec the character's skills.
This can only be done once per game per unique character. Call Nearby Ally Army. Created by Anyndel. This mod makes it so the player now has a button whenever he selects an ally or a vassal army near the character's portrait , that allows him to summon said army to the location of the last selected army of his own faction as long as they are within 20 un Empire forts can't mostly be underpassed.
Created by Mitth'raw'nuruodo. Makes the empires fort provinces unable to have the underway used like ulthuan. A human player can still line up and use the underway to jump the full province but it will stop most of the AI's armies bypassing the fort entirely Should be compatible wi Created by sm0kin.
Land Encounters Discontinued. It modifies all the dilemmas t New Settlement, Who Dis? Created by Vandy. Ever wonder why the Dwarfs would reconquista Black Crag and just leave it with that infidelious name? Or why the Greenskins would occupy old Dwarfen holds and, out of respect for their blue brethren, continue to call them "Karaks"?
Well, wonder no more! Faction Flag Toggle. Hellebron's Death Night Appearance Should work. Should work again! This mod changes Hellebron's appearance in the campaign depending on her death night mechanic, so during the death night she will look young with red glowing eyes inspired by official artwork and when her powers starts to drain she Created by Matthew More Trade Resources.
Created by prop joe. Adds some new loreful trade resources to the game: Fabric - produced by the Empire Weaving House building chain Cattle - produced by Empire and Bretonnia pastures Flour - produced by Bretonnian Windmill building chain [ No Building Autoconversion - Anti Snowball. Created by Jadawin. Normally, when capturing a foreign settlement, many existing buildings are mysteriously transformed into a building of the occupying faction.
Created by Azraan. This mod is stable and should not need further updating. If the launcher says the mod is outdated, that does not mean it will not work. With that s Save Camera Settings. Which means you have to choose your prefered campa Force Confederation.
So why not beat them up and force them into submission Main Campaign Capital Fix. Created by Stoneforge. Cataph's Dragon Mages of Caledor [updated for Silence].
We begin our adventure on WH2 modding - that is not porting stuff already done for WH1, I mean - by adding a new Hero for the High Elves, as per title. The Dragon Mages are princes of Caledor that are known not for original names, but for a Upkeeps, multiplayer costs and recruitment cost are also balanced. The mod will not work without the necessary mods listed so please be careful about Dwarf Juggernaut - SFO. Created by Maal. It is like a tankier Steam Tank but without a second turret or firing types.
Especially frightening when used as a moun Simple numbers adjustment, moved the Ulric's Altar to the Ulric temple chain. Venris [author] 15 Dec am. Jon 14 Dec pm. Venris: Can you please check why the AI does not recruit Ogre mercenaries? Wargar 14 Dec pm. Yo, noticed in my current Tomb Kings campaign as Khatep that I'm globally losing 1 leadership for every 5 characters I recruit.
Anyone know if that is due to SFO? Share to your Steam activity feed. You need to sign in or create an account to do that. Sign In Create an Account Cancel. Edit links. All rights reserved. All trademarks are property of their respective owners in the US and other countries. Some geospatial data on this website is provided by geonames. View mobile website. He fights like a strigoi ghoul king. Doesn't fair well against strong cavalry, monsters, or monstrous infantry.
This unit and possibly one more mid tier ghoul is to flesh out the Ghoul line of units to create a fun not-undead army to play with this mod, synergizing well with the Strigoi Ghoul King lord and also provide some decent units that wont disappear if your lord dies, I found that it is quite fun to mix up my army composition with this mod, which is one of its goals. I want to add some mostly lore friendly units to support that. In the dozens of campaigns I have completed I have -never- built crypt ghouls or horrors.
There was just no need. Grave guard outperform ghouls and vargheists bring more to the table than horrors, with easy access to both. That should not be the case, in my opinion.
Popular Discussions View All 1. GenezisO 23 Jul, pm. I really had a problem to defeat Vampire armies with Empire, this mod really breaks the game in late game as ethereal and monster units of vampires are simply immortal. I always had to attack with 2 full stacks to defeat 1 vampire stack ottherwise no chance. I think this mod needs a nerf for some units. Big Chungus 15 Apr, pm.
Please, Please make this for total war warhammer 2. Iron 18 Mar, pm. Great mod :D must have for every playthrough, player or AI, make undead what they should have been, no fear, run all night and fight a battle at the end.
I would love to see this ported but without requiring SFO. Cataph's Greenskins Teef Currency. Not only it is blatantly orc-ier than the shiny stuff used by other races, as Total Unit Resize. Created by Daelin. Fast Units - Fast Armies.
Why are pure cavalry armies just as slow as an army that uses artillery? Why can't dragons and warhounds outrun an infantry filled army? Ask these questions no longer, get this mod instead! This mod modifies the movement speed of armies, based on the Created by Slavyk. Full Army Summons. Created by Gejnor. This mod will remove the cannot use: "Army is full" flag for ALL summoning spells and abilities.
No longer will you have to keep an army at below 20 to be able to use your fun skills! Beastmen: Regular Ambush Battle Maps. Created by Ght P. No more Beast Path battles when successfully ambushing an enemy army This means your standard stance, which has a chance to ambush if the enemy army doesn't see you coming in It should now default to the regular ambush map for that location, like you Legendary Boris Todbringer.
Created by Mixu. This mod gives Boris some unique items and tries to make Boris a bit more like Legendary Lord he should be. Created by Wallets. This mod reworks banners to make them more interesting to use. Skip Intro Logos. Created by Carlmundo. Launches the game straight to the main menu. Immersive Battle Banners.
Created by Den. For more realistic and immersive banners during the battles. I didn't like the toy aspect for vanilla banners. Now it's feels "Warhammer"! I have also modified some colors which were too saturated with keeping the vanilla theme , and used color to improv Varied Generals. Created by Grizzly. This mod replaces specific generals with different head models so to limit 'clone' generals.
It also adds increasingly more variation between the same generals giving them different equipment such as armor, weapons and shield design. Obiously some will app Black Armor for Karl Franz. Created by I told you it would be magical. Note: It has been difficult for me to update mods while at school. If you uncheck up-to-date mods you can use any mod that has not yet been updated for the latest patch while you wait for them to be updated.
Somebody asked if I could change Karl Franz' Clan Angrund - Full Metal Reskin. Created by Levi. Hi everyone, Update V 1. Created by AtticNote. TWW2 ver. Krell's Black Axe without glow on the Handle. Created by Darok. Remove the blue glow on Krell's axe handle but keep the glow on the axe head Beasts of War.
Created by FortheEmperor.
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